For today’s short article, I’ll be going over how I animated one of the power-ups in my space shooter game.
I opened up the Animation window:
Next, I selected the Speed Power-up game-object, selected the Animation Tab, and clicked on the create button to create a
.anim file which will hold the frame data for animating the blinking power-up shown above.
This will automatically attach an
Animator component to the speed power-up game object:
Lastly, I dragged and dropped the animation frames onto the dopesheet:
Thanks for reading :)